Samples

Every example in examples/, rendered fresh on each build — native raster output where available, animated where the scene has a timeline, and cross-checked against a binary round-trip.

basic_shapes
basic_shapes
roundtrip OKgpu21% of source
gradients
gradients
roundtrip OKgpu16% of source
image_audio_demo
image_audio_demo
roundtrip OKgpu18% of source
layer_shader_fill
layer_shader_fill
roundtrip OKshadergpu7% of source
layer_swap_front (animated)
layer_swap_front
roundtrip OKanimatedgpu5% of source
layer_z_index_swap (animated)
layer_z_index_swap
roundtrip OKanimatedgpu4% of source
mid-qr-k
mid-qr-k
roundtrip FAILgpu18% of source
orbit_pulse (animated)
orbit_pulse
roundtrip OKanimatedgpu14% of source
parametric
parametric
roundtrip OKgpu26% of source
path_demo
path_demo
roundtrip OKgpu48% of source
sdf_logo
sdf_logo
roundtrip OKgpu10% of source
sdf_shader_fill
sdf_shader_fill
roundtrip OKshadergpu9% of source
sdf_shapes
sdf_shapes
roundtrip OKgpu9% of source
sdf_splat_mixed
sdf_splat_mixed
roundtrip OKgpu12% of source
sdf_splat_orbit(3) (animated)
sdf_splat_orbit(3)
roundtrip OKanimatedgpu7% of source
shader_checkerboard
shader_checkerboard
roundtrip OKshadergpu16% of source
shader_orb
shader_orb
roundtrip OKshadergpu14% of source
shader_placeholder(1)
shader_placeholder(1)
roundtrip OKshadergpu14% of source
shader_placeholder
shader_placeholder
roundtrip OKshadergpu14% of source
splat_atmosphere
splat_atmosphere
roundtrip OKgpu13% of source
splat_gradient_fill
splat_gradient_fill
roundtrip OKgpu7% of source
splat_shader_fill
splat_shader_fill
roundtrip OKshadergpu10% of source